Chromatic Games May 28th, 2020
Finally, Dungeon Defenders: Awakened 1.0 released on Steam today. It’s been a long and crazy journey that has ultimately led us here. Development on this project has had its ups and downs, but together we made it here, our studio and you, our GLORIOUS community. There’s a lot to cover, we’ll save the sappy stuff for later, let’s get into it!
There’s a lot to cover the epicness that is Dungeon Defenders: Awakened, with where and what to cover being quite difficult decisions. We’ll go through everything top to bottom, and if something is left out, then you’ll just have to hop in and experience it for yourself!
The four classic heroes lead the charge for the Dungeon Defenders: Awakened roster. With more to come, these base four serve as the bastion of Etheria!
Melee tank with towers that either block or deal heavy physical damage.
Ranged DPS focused on laying traps and dealing heavy damage from afar.
Ranged DPS with well rounded defenses and burst hero damage.
Melee and Ranged hero with auras and abilities that aim at support.
Dungeon Defenders is about climbing the mountain and taking on harder and harder difficulties across all game modes. Returning to our roots we’re bringing back some classics, some in a slightly new way, and something brand new:
You can choose to take the solo route or play with up to three other Defenders. The difficulty is there, and the choice is yours!
In this first showing of Dungeon Defenders: Awakened, you have access to 15 epic maps, some classic blasts from the past, and some brand new maps that help show off the world of Etheria.

These maps offer diverse landscapes and unique ways to strategize your defenses against the hordes of enemies that await!
A return to our roots would not be right without bringing back some of the games modes that many know and love. All difficulties are available on every game mode, allowing novices and veterans alike an opportunity to try their hand.
It wouldn’t be fun if it was all just goblins coming your way. The Old Ones army returns in full fashion, while also recruiting a new evil to push your Defender skill further than ever!
As you progress you run into newer enemies, providing a greater challenge as you progress. If you can make it to Massacre, you can find out what horrors all of these enemies pack!
This is what it’s all about, getting sweet epic loot after a good day of defending. The theme of DD:A is something new and something old, something blue and something bold (is that how the saying goes?). Every weapon, pet, armor, and accessory have been carefully crafted to look as legendary as possible. The pieces you’ll see are:
You can combine Helmets, Chests, Gloves, and Boots of the same armor type (i.e. The Miner Set) to greatly increase the stats on each piece of gear.
Probably the part of the Dungeon Defenders series that needed the most love has been our UIs. Well Dungeon Defenders: Awakened comes in hot with some fresh off the press UIs that help get you through your inventory and customize your heroes efficiently and effectively so that you can get back to defending those dungeons. Let’s take a look
These are two ways to play Dungeon Defenders: Awakened that allow us to do some cool stuff in the future, with the first example coming with release. If you choose Play, your characters will not see people who choose Legacy, and vice versa. You are free to create new characters on either version. In order to provide Mod Support down the road, we need to create two modes to accommodate this.
This is the preferred way to experience Dungeon Defenders: Awakened. With this 1.0 Launch, everyone starts off fresh on an even playing ground. If you want to start up fresh with friends, current and yet to be made, go here!
This is where older profiles and experiences go. For the Dungeon Defenders: Awakened 1.0, this is where Early Access profiles go. You can continue off where you were in EA with all the gear and levels you previously had. This area is where we will be supporting mods in the future.
One of the biggest points of feedback that we’ve received from many of you is that our price point was a little high. We scrubbed through Discord, our forums, Twitter posts, Facebook posts, and Steam Reviews. Everything. This was such a huge bit of feedback, and we listened, so on launch Dungeon Defenders: Awakened base price $29.99, and to follow the traditional Steam game release, we’re going to have the game 15% off for the first 7 days.
We know that a lot of people experience Dungeon Defenders in their own way, and have unique preferences. As a result, we added some options for you to utilize to get you the information you want.
Show Split Item Power
Off by default, enabling this option splits your Item Power into two stats, Hero Item Power and Tower Item Power. This can help be a quick filter to see if a piece of loot is more heavily favored towards Hero stats or Tower stats.
In World Tooltips
On by default, this shows an items stat when on the ground. It can be disabled for players who prefer to inspect all their loot in the inventory.
Compare Items In World
On by default, this compares what you’re currently wearing to a piece of gear that is on the ground.
In World Tooltips During Combat
On by default, this lets you inspect gear as your in combat phase. Players can turn this off so as they run by all the sweet loot on the ground that they are not met with a item tooltip as they traverse the terrain to defeat incoming foes.
We’re going to be working hard to make sure any issues that may arise are taken care of, or finish polishing some features that didn’t make it into this 1.0 launch. These will be coming in small patches, and we’ll make sure that hotfixes are a-flowing so that all Defenders have the smoothest experience possible.
Alongside these smaller patches, we’ll be having a big Post 1.0 Update that’ll include:
We plan on keeping Dungeon Defenders: Awakened alive and healthy for a long time to come. There’s so much to look forward to, and we can’t wait to share it with you!
While we have specifics in our credits, there are a ton of individuals outside of Chromatic Games that helped make this game what it is. To all of our Developers of present and past, Remote QA Team, Cavalry Testers, Early Adopters, Kickstarter Backers, and all Defenders, we thank you for your trust and patience as you ride along with us on this journey. Together, we are Dungeon Defenders! <3
Below are the known issues, and we’ll be updating this over time. If you run into any bugs, please report them through the in-game escape menu link.
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:
Keep an eye out for more info!
For Etheria!
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